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City at combat

War against the gangster !

Controls:

~ W, A, S, D or arrow keys to move.

~ 1, 2, 3, 4 to select gun.

~ Left click to shoot. 

 
The term "Adventure game" originates from the 1970s text computer game Adventure, which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.

Run Away 2

Last episode, your friend Tony sent you a disc before he was murdered. The disc must contain some dangerous top secret. Find the crack to unlock the files that may shed some light to who killed Tony and why he was killed!

Controls:

~ W, A, S, D or Arrow keys to steer or to move around.

~ 1, 2, 3, 4, 5, 6 to select a gun.

~ Left mouse click to shoot (you can't shoot when you're in the car).

~ Spacebar to brake.

~ You can take ammo from dead enemy by switching to the same gun.

  
The term "Adventure game" originates from the 1970s text computer game Adventure, which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.

Mafia vs cops

The bandits seized the city. They are doing what they want, killing, robbing, selling drugs. The district sent the police, but to no avail- all were killed. The district is now controlled by one boss. He travels on a brown armored limousine. Without it, they will be helpless. You are specially trained police officer.

Your task is finally get the job done. Get to the gangster and kill him. Good luck.

Drive - Arrow keys.Spacebar - Shoot.Ctrl - Throw a grenade.Mouse - to control the the police officer.
 

  

The term "Adventure game" originates from the 1970s text computer game Adventure, which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.

Forest Officer Zombies Shooting

The city has been infected with a virus.Almost all the people turned into zombies.The living is low.You are forest officer and Today you have to fight in a difficult battle with zombies.Shoot the zombies before they climbed over the wall.Try to shoot them in the head for one hit shot.After each level you can upgrade your weapon.
   
The term "Adventure game" originates from the 1970s text computer game Adventure, which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.
 

Zombies Shooter

How to Play : 
You sheriff in a small town.One afternoon, when you sat down to drink a cup of coffee,You saw on TV something horrible, how the zombies trying to devour the people living in your city.Your job is to save people and destroy the zombies.In such cases, you have a good shotgun.
The term "Adventure game" originates from the 1970s text computer game Adventure, which pioneered a style of gameplay that was widely imitated and became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre, which is defined by the subject it addresses, the activity of adventure.[1]
Essential elements of the genre include storytelling, exploration, and puzzle solving.[1] Adventure games have been described as puzzles embedded in a narrative framework,[7] where games involve "narrative content that a player unlocks piece by piece over time".[12] While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of the narrative are considered examples of good design.